12/2/15

kacey Dynamic Curve Skirt



     I was trying to figure out an easy way to make the skirt dynamic but not make the rig to heavy at the same time. I watched a tutorial or two and slapped this together! It would have worked perfectly (and I'll have to revisit it) but as you can see there was some initial modeling/placement problems, as well as some minor crashing going on.
     This is basically 3 chains of joints for each side with a dynamic hair curve controlling them.
Still looks pretty cool!

9/23/15

Kacey Character Remake/Update 05


    Had to change her boots (not done with the belts in back though. gave her a padlock buckle and what looks like a sweater. Her top will eventually be more of a leather type jacket with kind of a cowl like hood and back flap! Almost ready to texture!

7/12/15

Kitchen Update

At one point I had this all badly textured, as can be seen in the grad Demo Reel.. but I lost that file apparently. This is where I'm at with the retexturing, looks way better so far.

6/21/15

Kacey Character Remake/Update

New Boots... and she will need another pair because I really don't like these ones. I realize it doesn't look like she should have them (partly why I don't like them yet).
     So anyway, they are self sustaining tactical mobility boots, meaning they have a rechargeable boost activated by jumping hard enough. No they aren't hers at all, They're military issue; she.. skillfully acquired them. Wouldn't be too hard to find as she's kind of being hunted by the military(shes not a top priority target though), It was harder to find a pair in her size.
     Not being hers, along with her built in strength, means she's still getting used to them. Why did she want to risk it to get them in the first place? Mobility to get away basically.

2/3/15

Paintball marker Hopper and Stock update

Starting to get back at this model as I would love to see it finished! Plus, there's another project I really want to start working on!