Malcolm Hazelwood: 3D [Rigging] Artist
8/19/20
4/4/19
4/1/19
Scripting biped rigging tool (update03)
So I started to work with classes. Struggled a bit to get.. methods? (def 's) to share info between each other but I managed it eventually. Also as you can see I have an interface window now! Yay me!
I have one class that is the full tool: all the chunks I was making separately in their own def 's. As well as a class for the window/wrapper.
There's a few little kinks left to work out but then I can start on a new Demo I think!
3/4/19
Scripting biped rigging tool (update02)
Hand setup is basically done. I think I'll do up the neck and head then go back over everything and polish up functionality.
Discovered a neat way to easily rename the duplicated right hand/items too. There may be a better way, but this is easy for now and does what I want it to!
2/25/19
Scripting biped rigging tool (update01)
Almost done the main body of the tool. Ribbons are in which were a pain. Actually had to rework the module a few times to make it woks mostly the way I want. Hands then neck next?
1/30/19
Scripting biped rigging tool
It's been a long while since I've posted and I have some free time right now so I figured I'd throw this progress up here!
I've been scripting my own biped rigging tool as a challenge to learn python for maya.
I have the placement guides(yellow/red locators), and legs, 90% done, and the arms to a reasonable point up to the wrists as well. Today I believe I've finished writing the stand alone ribbon, so now I can convert it to a def to call it as many times as needed in the other chunks of script!
5/18/16
Egg Carton
5/2/16
Dog Rig Demo
model is downloaded free (not mine)
rigging is done by myself.
My first quadruped rig following the Digital Tutors tutorial for quadrupeds. I like the ribbon setup for the neck and spine overall (however i do have the start and ends technically backwards) but, I don't know how I feel about the ease in which it can go off model. also if/when I do it again I think I would change the position of the joints a bit like the knees. There could be more corrective blendshapes to fix the back thighs crashing with the lower leg.
4/29/16
Silly drink can Test
Small task to make a Drink can, so I could test out the newly updated Quixel suite 2.0 for texturing.
Modeled with 3ds Max, textured with photoshop/Quixel and "rendered" (screenshot) in 3Do.
3/2/16
Gruen Anniversary Clock
Now just to texture. might add a couple more details though that you cant see from this angle, eventually.
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