4/1/19

Scripting biped rigging tool (update03)


So I started to work with classes. Struggled a bit to get.. methods? (def 's) to share info between each other but I managed it eventually. Also as you can see I have an interface window now! Yay me!

I have one class that is the full tool: all the chunks I was making separately in their own def 's. As well as a class for the window/wrapper.

There's a few little kinks left to work out but then I can start on a new Demo I think!

3/4/19

Scripting biped rigging tool (update02)


Hand setup is basically done. I think I'll do up the neck and head then go back over everything and polish up functionality.
Discovered a neat way to easily rename the duplicated right hand/items too. There may be a better way, but this is easy for now and does what I want it to!

2/25/19

Scripting biped rigging tool (update01)



Almost done the main body of the tool. Ribbons are in which were a pain. Actually had to rework the module a few times to make it woks mostly the way I want. Hands then neck next?

1/30/19

Scripting biped rigging tool



It's been a long while since I've posted and I have some free time right now so I figured I'd throw this progress up here!
I've been scripting my own biped rigging tool as a challenge to learn python for maya.
I have the placement guides(yellow/red locators), and legs, 90% done, and the arms to a reasonable point up to the wrists as well. Today I believe I've finished writing the stand alone ribbon, so now I can convert it to a def to call it as many times as needed in the other chunks of script!


5/18/16

Egg Carton




Made an egg Carton. No minute wrinkle detail stuff but that would be best left to textures and they haven't been done yet so.

5/2/16

Dog Rig Demo


model is downloaded free (not mine)
rigging is done by myself.
My first quadruped rig following the Digital Tutors tutorial for quadrupeds. I like the ribbon setup for the neck and spine overall (however i do have the start and ends technically backwards) but, I don't know how I feel about the ease in which it can go off model. also if/when I do it again I think I would change the position of the joints a bit like the knees. There could be more corrective blendshapes to fix the back thighs crashing with the lower leg.

4/29/16

Silly drink can Test


Small task to make a Drink can, so I could test out the newly updated Quixel suite 2.0 for texturing.
Modeled with 3ds Max, textured with photoshop/Quixel and "rendered" (screenshot) in 3Do.

3/2/16

Gruen Anniversary Clock

Now just to texture. might add a couple more details though that you cant see from this angle, eventually.